
Taped UV Seams
Impossibly seamless unwraps

Vismut 0.6
Laying the groundwork

Vismut Core Rewritten
A brand new backend

Lukas Orsvärn
I'm a technical artist at Thunderful Malmö since 2023.
From 2016 to 2023 I worked as a generalist at Wolfire Games.
I'm most experienced in physically based rendering and procedural texturing. I'm also interested in pipelines, tools, visual effects, shaders, and everything else related to technical art.
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