Laying the groundwork
Vismut Core Rewritten
A brand new backend
Procedural texturing tool
I'm a freelancing technical artist who's worked for Wolfire Games since 2017. Since it's a small company and my skillset is diverse I've worked in many different areas such as technical art, production, and level design.
I have completed both the Technical Artist education at The Game Assembly and the Technical Artist for Games education at Blekinge Institute of Technology.
In my free time I'm always working on some project and learning for fun. Some of my interests are physically based rendering, modelling, procedurally generated textures, programming, and open source.Send Email