Semest

A heavy burden to bear

Introduction

I wanted more game development in my education. So me and a friend worked on this project full time for two months over the summer. It was never finished, but we both learned a lot and had a lot of fun!

It was supposed to be an action adventure game inspired by games like The Legend of Zelda: Ocarina of Time and Psychonauts.

My friend did the programming and I did the art.

My contributions

  • Level design
  • Modeling
  • Texturing
  • Rigging
  • Animation
  • Concept art
  • Game design

Rigging and animation

I learned rigging and animation for this project, and this is the result. It contains basic conveniences such as ik/fk switches, foot roll controls and controls for the eyes.