Lukas Orsvärn
Welcome to my website! I blog about technical art, and other topics that interest me.
I'm a technical artist at Thunderful Malmö since 2023. I worked as a generalist at Wolfire Games from 2017 to 2023.
Feel free to email me if you have any questions or comments, I'm always happy to answer!
Fix Bouncing Emails
SPF, DKIM & DMARC
Smooth Low Poly Style
Self Hosting Video
The scrappy way
Street Smoke
Making a Custom Weather System
For the tabletop RPG Forbidden Lands
Believable Weather for Forbidden Lands
Based on Swedish weather data
Really Simple Syndication
Your inbox for the Internet
Simple Website CI
Continuous integration using only a Git hook
Taped UV Seams
Impossibly seamless unwraps
Vismut 0.6
Laying the groundwork
Vismut Core Rewritten
A brand new backend
Introducing Vismut
Procedural texturing tool
Receiver 2
100% gun mechanic realism
Overgrowth
Become an acrobatic ninja rabbit!
Binding of Souls
Dark Souls meets Binding of Isaac
Cell
Fast paced arena shooter
PBR Shader
Physically based HLSL shader
Channel Shuffle
Swap, flip and mix channels from two different images with ease
Claiming Ymir
Vikings and blood!
Galaxia
Spaceship dogfighting and asteroids!
Kravall
Organize your riot police force to control massive amounts of rioters
Spotlights for Global Illumination
How well can GI be approximated with parametric lights?
Semest
A heavy burden to bear