Semest
A heavy burden to bear
I wanted more game development in my education. So me and a friend worked on this project full time for two months over the summer. It was never finished, but we both learned a lot and had a lot of fun!
It was supposed to be an action adventure game inspired by games like The Legend of Zelda: Ocarina of Time and Psychonauts.
My friend did the programming and I did the art.
My contributions
- Level design
- Modeling
- Texturing
- Rigging
- Animation
- Concept art
- Game design
Rigging and animation
I learned rigging and animation for this project, and this is the result. It contains basic conveniences such as ik/fk switches, foot roll controls and controls for the eyes.